Description
Domain-warped noise folded over itself in octaves — the field distorts its own coordinates, so the detail churns instead of scrolling. Two engines: Flowing, a continuous current, and Cellular, which breaks the field into cells.
Presets
| Name | Look |
|---|---|
| Lava | Black through ember red to molten yellow. |
| Smoke | Greys, slow, heavily warped. |
| Ocean | Deep blues, low grain, gentler motion. |
Parameters
| Name | Description | Range | Default |
|---|---|---|---|
| Scale | Zoom of the whole field | 0.2 to 3 | 1 |
| Speed | How fast it moves; 0 freezes it | 0 to 2 | 0.4 |
| Detail | Layers of noise stacked | 1 to 6 | 5 |
| Warp | How far each layer drags the next | 0 to 1 | 0.75 |
| Grain | Film grain over everything | 0 to 1 | 0.6 |
| Engine | Flowing current or broken cells | Flowing · Cellular | Flowing |
| Color | Four-stop ramp: deep, base, body, crest | 4 hex colors | #000000, #5a0a00, #c93800, #ffcc00 |
In the studio
Open in Studio spawns this shader as a live layer with your settings. It composites like any other layer — behind a cut-out subject, clipped inside text, under a halftone or CRT pass, or exported as looping video. Everything runs on your device.
Requirements
The live preview needs WebGPU: Chrome or Edge 113+, Firefox 141+, or Safari 26 (macOS 26 / iOS 26). Without it, this page shows a still frame.